I help organizations deliver innovation through design-lead drills, comprising weekly demos, iterative prioritization and rapid-prototyping to quickly and thoroughly identify the box they need to think outside of.
In charge of growth on four levels: develop the design practice inside Accenture, advance the skill level of the design team, grow the team’s head count without sacrificing the quality of the output and consolidate shared methodologies and culture in design and innovation.
Totally autonomous, I plan my own schedule and evaluate how and where my contribution will make a difference. I intervene as a project director on innovation-related projects or as a consulting expert on responsive, mobile or touch-inclusive projects. At times I also act as an interpreter when clients outsource their production abroad.
Mainly in charge of behavioral architecture on iOS and cross-platform harmonization, rapid prototyping and guerrilla testing, I also led the initiative of blending Interaction, UX and UI design into the Scrum delivery process. For delivery purposes, I eventually took charge of the visual design and the functional and graphical specification streams.
The three of us (Audrey Richard-Laurent / Drausio Haddad) took the initiative to eventually put Paris on the IxDA Local Groups map, with the ambition to advance interaction design out of its digital limits.
Conducted theoretical and field studies on interaction design as a reflective learning tool within a participatory design process to foster innovation based on user experience and use it to channel technology.
Helped and evaluated post-graduate and young professionals while they transition from product-based industrial design or engineering to interaction-based service design. Taught user-centered design thinking, industry standard prototyping, mock-up drills and “designerly” approaches to telecommunication industries.
IIn charge of most interaction design projects, reporting directly to creative director and founder, Giuseppe Attoma. Responsibilities: bid writing and submission, methodology definition, cost evaluation, project staffing, design management, information architecture, art direction and communication design.
see projects: Hypervisor / Athéna / Geo-directory / Territorial watch
Responsible for defining the web strategy of a company selling web-based monitoring tools for household energy consumption. Responsibilities: user-centered functional and technical specifications, product-centered visual design and layout, production planning and requirements, further developments planning. See the project.
In charge of transforming visual concepts into actionScript-based motion graphics for luxury and premium brands: Moët & Chandon, Chanel, ECA2, Citröen C6. Responsibilities: production of mock-ups, rapid-prototyping (sketching in code) and providing the production team with artistic and concept-related technical specifications.
Visual design, publication and typography training under the supervision of Maria Arnold (former member of the Grapus design group). First introduction to typography, layout and visual communication techniques.
Furniture design, prototyping and manufacturing for the stage. All modules were conceived in collaboration with the stage director so as to allow specific interactions with the comedians.
Archaeological digs in: Quinson, France, Upper Paleolithic period; Termes-en-Termenais, France, Early Middle Ages period; Plateau de Langres, France, Gallo-Roman period.
Group project: “HumaniMap”, a social-network-fed catastrophy map with specific data to help dispatch rescue efforts.
Project : “Hypervisor” a joint interaction design effort by Thalès D3S and Attoma.
Projects : “MiNiNet”, a $500 computer to bridge the gap to accessible office-automation for everyone; “Plain Black Magic”, the not-out-yet notepad and pen combination to facilitate office work.
Project : “A geo-directory of public services” a joint interaction design effort by CDC and Attoma.
Project : “MiNiNet”, a $500 computer to bridge the gap to accessible office-automation for everyone.
Project : “eChimeras” ∼ inert objects you once loved resurect as communication devices thanks to the electronic inseminator, a novel kind of repairer.
Article : “Nous rêvons de replacer le consommateur dans une vraie relation avec l'objet utile” ∼ We dream of getting the consumer back to a true relationship with useful objects.
Project : “:+: redRiders :+:”, a fictional brand strategy that uses a “one-device-for-one-function” policy to eventually cover the user's whole body in electronics.
proficient in: MS Office, Apple iWork, OmniPlan, OmniFocus, Iridesco Harvest, 37 signals Basecamp
grinded on: MS Visio, MS Project, FileMaker, Atlassian Confluence, Jira, Mantis
memories of: IBM Lotus
proficient in: Illustrator, Flash, Balsamiq, Axure, OmniGraffle, Panic Coda, SublimeText, Smultron, iA Writer,
grinded on: MAMP, jQuery, jQTouch, Aptana, Sass, PhoneGap
tested/tasted: Django, Meteor, Compass
proficient in: PhotoShop, FireWorks, Cubase, WaveLab, InDesign
learned: Quark Xpress, Rhinoceros, SolidWorks, 3DS Max, AutoCAD, ProTools, Final Cut
memories of: AfterEffects, Peak
learned: German, Italian, Proce55ing, php, SQL
memories of: Portuguese (Brazilian), Mandarin, Ancient Greek, Latin, LOGO, BASIC and C
I like to: talk and laugh, talk to strangers, talk in public, talk about design, talk and miss the bus, play capoeira, play the drums, play the TR 808, play the MPC 2500.
I can’t help: recording loops, drawing square buttons with rounded corners and a 5 o’clock shadow, arranging sticky notes in tree patterns, sticking stuff on walls.
Thesis: “Interaction Design: reflective learning and the creation of communication devices.”
Project: “Designing Interaction Right: Could we not to read another manual ever again?”
See the project.
Thesis: “Octet: An ensemble of eight articles documenting an interaction design practice.”
Read the thesis (French / pdf)
Specialty: Archaeology and History of Far Eastern Civilizations
Specialty: Arts, Literature & Mathematics